Well executed.
A game that wants to remind you that trial and error done right equals satisfaction, not frustration.
For those of you counting at home it’s been 2368 days since Hitman: Blood Money was released, give or take. That’s a long time between drinks. It’s nearly six-and-a-half years. In video game terms that’s somewhere in the Cretaceous Period. In actual fact the besuited Agent 47 and his barcoded dome have spent the vast bulk of this generation on the sideline. Hitman: Absolution has been a long time coming, a fact fans are acutely aware of.
The pressure to deliver, then, is high. Blood Money may be a dinosaur in some respects but it remains a cult favourite adored by its faithful fans. Six-and-a-half years on
Hitman: Absolution
November 20, 2012
Agent 47 emerges from the shadows for a kill in this sequel to the blockbuster game following an unstoppable assassin.
Above everything, Absolution is a game that wants you to experiment with it. It refuses to be rushed through, rewarding brains over brawn. It wants you to spend time inside it, methodically picking your way around and discovering morbid new ways to snuff out your unfortunate marks. Like Blood Money before it, your targets here can be executed in a host of ever-so-slightly sickeningly different ways. Returning Hitman fans won’t settle for a simple bullet to the back of the head; they’ll immediately be on the lookout for the tell-tale signs of a classic Hitman kill opportunity. Some of them are more subtle than others but, like Blood Money, they’re all there, waiting to be discovered. A couple of the game’s kills are more tightly choreographed for dramatic effect, complete with a brief cutscene of your deserved victim sucking in their last breaths, but most of the game’s kills – two dozen of them at least – are traditional Hitman fare. How you take them out is in your hands. This is a slow-paced, measured experience. This is not Medal of Duty: Modern Warfighter Ops. Impatient action junkies need not apply.
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